2017: Up, Up, and Away
FIRST Steamworks brought the ERRORs lots of success, bringing us to win 2 of our 3 regionals we attended. The game this year was different than any other year because it had human players (pilots) ON THE FIELD while a match was going, check out the full game description HERE. Our robot, FIERRBOX, had one of the best Gear Grabbers in the world, allowing us to pickup gears from the great with great speed and consistency. This led us to becoming State Champions in Minnesota and becoming a finalist in the Tesla Sub-Divison at the World Champions in St. Louis.
2016: They have a FLESHWOUND
FIRST Stronghold is a favorite here at the ERRORs, everyone really liked this season and the game. The game involves breaching the opponent's’ defenses, known as outerworks as well as capturing their tower by first firing "boulders" (small foam balls) at it, and then surrounding or scaling the tower using a singular rung on the tower wall. Our robot FLESHWOUND, was a pretty good robot. We went to Mariucci, as usual, but instead of Duluth we went to Iowa. But that brought some problems, so we probably not going back. However, we found success at the Mariucci Regional and were able to go to the National Competition in St. Louis. Bradley Cho, the co-lead of our team, recieved the Dean’s List award.
2015: Moose, a Natural
Recycle Rush is was our best season by far. We had a "Moose" that could make 8 stacks! Recycle Rush involves picking up and stacking totes on scoring platforms, putting pool noodles ("litter") inside recycling containers, and putting the containers on top of scoring stacks of totes. Our auton was good, but had a few glitches sometimes. We won both of our regionals at Duluth and Mariucci, and moved on to the World Championship. We placed 17th out of 600-ish teams. We also won the Dean’s List and Woodie’s Flowers awards.
2014: HURLing Over the Competition
2014 was a good year; H.U.R.L. was a well built robot. Our shooting and auton were great, but the size of the exercise ball had some struggles for the team. We did very well at our competitions, at Mariucci we finished in 2nd place playing Aerial Assist (which we called Aerial Assault because of the competitiveness). Aerial Assist is a game where the alliances win via getting the scoring elements (2'-diameter exercise balls) into the scoring areas located on the far end of the field. This season we had a real good drive team which allowed us to score a lot of points. Overall we had a pretty good season.
2013: Pew Pew Pew
Tessera was a shopping cart like robot that shot frisbees. The robot was like a shopping cart because the robot would turn by swinging its back end out. But other wise we had a good robot, our frisbee shooter had won an award even though it would “barf” out the first frisbee sometimes. The game for this year was Ultimate Ascent, very similar to disc golf. At the end you have to climb a pyramid (wow more climbing). This season was a great opportunity to practice scouting for the 2 regionals we went to. At our regionals we did really well, we were the 2nd seed at Duluth and 4th overall at Mariucci. Also our auton this season was phenomenal.
2012: The Poly-carbonate Robot
2012 was a unique season. We had a robot made almost completely from polycarbonate, which led to the name Poly. Poly was a great basketball player in Rebound Rumble. This was a game of basketball with robots. At the end of the game, you and one of your opponent's had to balance a seesaw together in “coopertation”. One thing that we struggled with during the season was when we were testing auton in our new practice space, the lighting was different so our presets were off and our auton didn’t work, so that sucked. But we went to two different regionals this year, Duluth and Mariucci.
2011: The Robot That Stole The Show
Our second year was a big improvment from our previous year. We actually had an auton phase with our robot, we built a mini bot (which was pretty cool), and we made it to nationals! The game this year was called LogoMotion. The playing pieces are inner tubes shaped like the components of the FIRST logo. The primary objective of the game was to place them on racks to gain points. In the endgame, robots deploy smaller robots ("minibots") to climb a tower. Our robot, Fork it Over, was a pretty successful robot. Its main mechanism was a forklift that would hold the logos and stack them.
2010: Rookie Year
Our rookie year was off to a rocky start. Only having around 12 members, and no pre-season kickoff, everything was just awkward. The mentors from that season came from schools around the area and student parents. Our robot, The Coffee Table of DOOM, tried to do everything that year. The game that year was Breakaway, a game where Robots direct soccer balls into goals, traverse "bumps" in the field, suspend themselves and each other on towers, and/or go through a tunnel located in the center of the field. The only regional we went to that year was Mariucci.